Large City: Bîo-êdê Ye

Bîo-êdê Ye

Bîo-êdê Ye
Example Iron Elvish architecture.
StateDalandic Empire
ProvenceCeliondra County
Sub ProvenceFêyoza County
RegionGlzijiqtjioji Basin
Founded1273
Community LeaderMaster Parciel
Area273 km2 (109 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5938 m (19481 ft)
Average Yearly Precipitation137 cm/y (53 in/y)
Population64718
Population Density237 people per km2 (593 people per mi2)
Town AuraTransmutation
Naming
Native nameBîo-êdê Ye
Pronunciation/ˈbɪo/ /ˈɘdɘ/
Direct Translation[attractive] [girl]
Translation[Not Yet Translated]

Bîo-êdê Ye (/ˈbɪo/ /ˈɘdɘ/ [attractive] [girl]) is a temperate Large City located in Fêyoza County, Celiondra County, within the Dalandic Empire.

The name Bîo-êdê Ye is derived from the Wood Elvish language, as Bîo-êdê Ye was founded by Audrey, who was culturaly Iron Elvish.

Climate

Bîo-êdê Ye has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Bîo-êdê Ye receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Bîo-êdê Ye covers an area of nearly 273 km2 (109 mi2), and an average elevation of 5938 m (19481 ft) above sea level.

Overview

Bîo-êdê Ye was founded durring the late 14th century in summer of the year 1273, by Audrey. The establishment of Bîo-êdê Ye was somewhat plagued by a lack of willing colonists, leading to Audrey electing to pay people to resettle in Bîo-êdê Ye.

Bîo-êdê Ye was built using the conventions of Iron Elvish durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Bîo-êdê Ye is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Bîo-êdê Ye is buildings are speckled and packed arround restrictive packed earth streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Bîo-êdê Ye, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Bîo-êdê Ye's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Bîo-êdê Ye is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Bîo-êdê Ye possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Bîo-êdê Ye has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bîo-êdê Ye has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bîo-êdê Ye. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bîo-êdê Ye's parks.

Bîo-êdê Ye has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bîo-êdê Ye.

Bîo-êdê Ye has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bîo-êdê Ye has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bîo-êdê Ye has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bîo-êdê Ye has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bîo-êdê Ye has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bîo-êdê Ye has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bîo-êdê Ye has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bîo-êdê Ye's public wards, blessings, and other arcane systems.

Bîo-êdê Ye has an Scientific Academy which provides higher education in the natural sciences.

Bîo-êdê Ye possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bîo-êdê Ye's grid is powered by mana accumulators.

Bîo-êdê Ye possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Bîo-êdê Ye has a first rate hospital which caters to anyone in need of long term medical care.

Bîo-êdê Ye has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Bîo-êdê Ye has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bîo-êdê Ye's natural decorations nor waterways.

Bîo-êdê Ye has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bîo-êdê Ye has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bîo-êdê Ye has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Bîo-êdê Ye is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Bîo-êdê Ye's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Bîo-êdê Ye there is a constant smell of overcooked presumably ethnic food.

The Apallie near Bîo-êdê Ye are known to be a mutant strain of the creature.

Bîo-êdê Ye's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Wild Magic energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 139
  • Farmers: 190
  • Farm Laborer: 359
  • Hunters: 215
  • Milk Maids: 150
  • Ranchers: 82
  • Ranch Hands: 177
  • Shepherds: 154
    • Farmland: 258224 m2
    • Cattle and Similar Creatures: 16179
    • Poultry: 194154
    • Swine: 12943
    • Sheep: 647
    • Goats: 129
    • Horses, Mounts, and Beasts of Burden: 6471

Craftsmen

  • Arms and Toolmakers: 132
  • Blacksmiths: 147
  • Bookbinders: 79
  • Buckle-makers: 91
  • Cabinetmakers: 154
  • Candlemakers: 223
  • Carpenters: 212
  • Clothmakers: 184
  • Coach and Harness Makers: 71
  • Coopers: 161
  • Copper, Brass, Tin, Zinc, and Lead Workers: 85
  • Copyists: 61
  • Cutlers: 54
  • Fabricworkers: 140
  • Farrier: 349
  • Furriers: 41
  • Glassworkers: 239
  • Gunsmiths: 142
  • Harness-Makers: 62
  • Hatters: 125
  • Hosiery Workers: 46
  • Jewelers: 71
  • Leatherwrights: 165
  • Locksmiths: 66
  • Matchstick makers: 107
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 81
  • Paper Workers: 91
  • Plasterers: 86
  • Pursemakers: 109
  • Roofers: 70
  • Ropemakers: 64
  • Rugmakers: 61
  • Saddlers: 117
  • Scabbardmakers: 130
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 59
  • Shoemakers: 64
  • Soap and Tallow Workers: 212
  • Tailors: 369
  • Tanners: 81
  • Upholsterers: 89
  • Watchmakers: 91
  • Weavers: 190
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 86
  • Booksellers: 99
  • Butchers: 179
  • Chandlers: 170
  • Chicken Butchers: 187
  • Entrepreneurs: 65
  • Fine Clothiers: 161
  • Fishmongers: 170
  • Florists: 39
  • Potion Sellers: 107
  • Resellers: 269
  • Spice Merchants: 87
  • Wine-sellers: 132
  • Wheelwright: 96
  • Woodsellers: 62

Service workers

  • Bakers: 323
  • Barbers: 287
  • Coachmen: 88
  • Cooks: 269
  • Doctors: 130
  • Gamekeepers: 96
  • Grooms: 55
  • Hairdressers: 223
  • Healers: 163
  • Housekeepers: 196
  • Housemaids: 294
  • House Stewards: 196
  • Inns: 62
  • Laundry maids: 126
  • Maidservants: 223
  • Nursery Maids: 124
  • Pastrycooks: 269
  • Restaurateur: 239
  • Tavern Keepers: 281

Specialized Laborer

  • Ashworkers: 89
  • Bleachers: 58
  • Chemical Workers: 36
  • Coal Heavers: 129
  • In-Town Couriers: 143
  • Long Haul Couriers: 137
  • Dockyard Workers: 122
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 187
  • Millers: 150
  • Miners: 147
  • Oilmen and Polishers: 98
  • Postmen: 137
  • Pure Finder: 88
  • Skinners: 215
  • Sugar Refiners: 36
  • Tosher: 102
  • Warehousemen: 223
  • Watercarriers: 142
  • Watermen, Bargemen, etc.: 179

Skilled Laborers

  • Accountants: 82
  • Alchemist: 100
  • Clerk: 137
  • Dentists: 66
  • Educators: 177
  • Engineers: 95
  • Gardeners: 66
  • Mages: 48
  • Plumbers: 68
  • Pharmacist: 74
  • Professors: 28
  • Scientists: 48
  • Wizards: 28

Civil Servants

  • Adventurers: 61
  • Bankers: 89
  • Civil Clerks: 154
  • Civic Iudex: 70
  • Consultants: 42
  • Exorcist: 165
  • Fixers: 74
  • Kami Clerk: 139
  • Landlords: 123
  • Lawyers: 80
  • Legend Keepers: 109
  • Militia Officers: 539
  • Monks, Monastic: 196
  • Monks, Civic: 184
  • Historian, Oral: 140
  • Historian, Textual: 76
  • Policemen, Sheriffs, etc.: 140
  • Priests: 258
  • Rangers: 91
  • Rat Catchers: 98
  • Scholars: 104
  • Spiritualist: 117
  • Slayers: 37
  • Storytellers: 212
  • Military Officers: 223

Cottage Industries

  • Brewers: 190
  • Comfort Services: 269
  • Enchanters: 71
  • Herbalists: 76
  • Jaminators: 202
  • Needleworkers: 223
  • Potters: 109
  • Preserve Makers: 184
  • Quilters: 88
  • Seamsters: 359
  • Spinners: 196
  • Tinker: 72
  • Weaver: 165

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 99
  • Costumers: 38
  • Dancers: 76
  • Drafters: 41
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 72
  • Inlayers: 61
  • Musicians: 184
  • Painters, Art: 32
  • Playwrights: 71
  • Sculptors, Art: 55
  • Wood Carvers: 239
  • Writers: 231

Produce Industries

  • Butter Churners: 231
  • Canners: 223
  • Cheesmakers: 248
  • Ice Merchants: 28
  • Millers: 132
  • Picklers: 106
  • Smokers: 82
  • Stockmakers: 72
  • Tobacconists: 102
  • Tallowmakers: 150

24383 of Bîo-êdê Ye's population work within a Foundational Occupation.

38394 of Bîo-êdê Ye's population do not work in a formal occupation, but do contribute to the local economy. 1941 (3%) are noncontributers.

Points of Interest

Bîo-êdê Ye has a substantial mill pond located a short distance from town.

POI

History

The the a suit of mail and plate armour of Elven High Magic, an a suit of mail and plate armour imbued with great amounts of Elven High Magic energies was created near Bîo-êdê Ye by in time immemorial, reportedly some time during the late 2nd century.

History